BEHIND THE SCENES

Everything you don’t have to think about every day -- anymore.

Daily product work starts with business needs - not technical wrangling.

5
explicit boundaries
2
replaceable adapters
1
policy authority
01 / LAYERS

Explore the source by responsibility.

Select a layer to see what it owns, why the boundary exists, and the code that implements it.

InteractionExampleWorkspace
View full source

The component describes what the user asked for. It never imports Supabase, constructs database records, or decides whether a transition is allowed.

src/examples/example-workspace.tsxSource area · L14–L29
Typed actions constrain every transition the UI can request.
1type View = "releases" | "onboarding";2 3const releaseActions: Partial<Record<4  ReleaseStage,5  { label: string; stage: ReleaseStage }[]6>> = {7  building: [{ label: "Start validation", stage: "validating" }],8  validating: [9    { label: "Mark ready", stage: "ready" },10    { label: "Block release", stage: "blocked" },11  ],12  blocked: [{ label: "Resume validation", stage: "validating" }],13  ready: [{ label: "Reopen validation", stage: "validating" }],14};
Readable implementation pattern based on the linked source. Open the file for the exact code.
02 / REQUEST LIFECYCLE

Trace a mutation end to end.

The happy path and failure path use the same six steps. Select a step to inspect its owner, recovery contract, source, and reusable guidance.

Interaction component

Intent

Action contracts
RESPONSIBILITY

Allowed actions come from typed stage-to-action maps. The component emits a domain-shaped command and owns only transient feedback.

FAILURE CONTRACT

Unsupported transitions never appear as controls, and pending mutations disable repeated submission.

03 / DESIGN SYSTEM

Design tokens.
Components and patterns.

Start with meaning, then inspect implementation. Every token explains the job it performs, and every component shows where it belongs.

01FoundationsTokens give choices meaning.
02PrimitivesSmall parts share those rules.
03CompositionsParts communicate together.
04PatternsReusable product decisions.
01 · FOUNDATIONS

Tokens you can understand at a glance.

A token is a named product decision. Use its meaning to choose it; use its implementation name when you need to change it.

Read this as a sentence

“This button uses Primary action” is more durable than “this button is purple.” The color can change without changing the component’s intent.

CanvasThe page behind everything

Use as the quiet outermost layer.

--bg
Raised canvasA subtle level above the page

Use for navigation and grouped regions.

--bg-elevated
PanelThe default container

Use for cards, dialogs, and sidebars.

--panel
Strong panelEmphasis inside a container

Use for selected or nested surfaces.

--panel-strong
Primary textHigh-emphasis text and icons

Use for titles and important values.

--ink
Supporting textHelpful, lower-emphasis copy

Use for descriptions and metadata.

--muted
Primary actionInteractive focus and brand expression

Use for the one action that should win.

--accent
SuccessCompleted and healthy states

Use only when something succeeded.

--mint
WarningAttention without failure

Use for risk or an incomplete step.

--warning
DangerFailure or destructive action

Use sparingly and pair with words.

--danger
TYPOGRAPHY

Clear hierarchy without a type maze.

One sans-serif family, four intentional levels, and relaxed body copy keep the system readable.

Display52–96 / 1.06
Section34–58 / 1.08
Body16 / 1.70
Label10 / 1.40
SPACING

Space describes relationships.

Tight8 pxIcon gaps and dense controls
Control12 pxInside badges and compact inputs
Default16 pxThe common gap between related items
Section24 pxBetween distinct groups in a card
Layout32 pxBetween major page regions
Breathing room48 pxAround feature-level content
02 · TOKEN PLAYGROUND

Change the system, not every component.

Swap semantic decisions here. The preview updates because each component consumes the same stable token contract.

Brand expression
Shape language
Information density
LIVE COMPONENT PREVIEW

Release approval

Ready

Checkout is ready for the final production review. Every required gate has passed.

Visible to the release team.
All checks passed

Design QA, tests, and security review are complete.

Violet focus + Balanced + comfortableThe components did not change. Their semantic tokens did.

03 · PRIMITIVES

The smallest useful interface pieces.

Primitives carry one focused responsibility. They are organized by what people do with them, not by arbitrary file structure.

ACTION

Buttons

One primary action per region; quieter alternatives preserve hierarchy.

primary · secondary · quiet
STATUS

Badges

Short, scannable state labels that always include words.

DraftIn reviewCompleteAt riskFailed
neutral · info · success · warning · danger
INPUT

Text field

A visible label, useful hint, and a clear focus state form one control.

Use a name teammates will recognize.
FEEDBACK

Status indicator

Pair color with an icon and language so meaning never depends on color alone.

Active Complete Needs attention
04 · COMPOSITIONS

Primitives working as one clear thought.

Compositions group related primitives without taking ownership of product data, routing, or network behavior.

Ready to share

The preview matches the approved design at desktop and mobile sizes.

One check needs attention

Resolve the accessibility note before requesting final review.

Review

Design system update

New semantic tokens and reusable components are ready for product review.

Updated 4 minutes ago
05 · PATTERNS

Repeat product decisions, not just pixels.

Patterns combine components, state, and guidance into a reusable answer for a recurring workflow.

APPROVAL

Guarded action

Explain readiness, surface remaining checks, and make the irreversible action unmistakable.

  • State is visible before the action
  • Failure remains recoverable
  • Confirmation matches consequence
EMPTY STATE

First useful outcome

Explain the value, give one focused next step, and show enough context to build confidence.

  • Outcome before mechanics
  • One primary call to action
  • Helpful example included
PROGRESSIVE DISCLOSURE

Simple first, depth nearby

Lead with the recommended path and reveal expert controls only when they are requested.

  • Defaults carry product judgment
  • Advanced choices stay accessible
  • Changing course preserves work
ASYNC RECOVERY

Recover without losing intent

Keep the user's work visible while a failed request explains what happened and how to continue.

  • Pending state names the action
  • Retry preserves entered work
  • Rollback restores truthful state
REVIEW EVIDENCE

Proof beside the decision

Put screenshots, checks, and unresolved risk next to the approval they are meant to support.

  • Evidence matches the current revision
  • Failures link to useful context
  • Approval scope stays explicit
PERMISSIONS

Explain unavailable actions

Show relevant information while making the permission boundary and the next useful path clear.

  • Server remains authoritative
  • Disabled controls explain why
  • Fallback avoids dead ends
SEARCH & FILTERS

Return to a known view

Keep filters understandable, make active constraints visible, and provide one reliable reset.

  • URL reflects shareable state
  • Empty results name the cause
  • Reset clears every constraint
DESTRUCTIVE ACTION

Confirm the consequence

Reserve interruption for consequential changes and state exactly what will be removed or retained.

  • Trigger language is specific
  • Confirmation repeats the object
  • Undo exists when feasible
04 / COMPONENT LIBRARY

Understand the system before you assemble the screen.

A component library is the shared interface contract between design and product code. It turns recurring visual, interaction, responsive, and accessibility decisions into named parts that teams can inspect, reuse, and improve once.

Change decisions once

Semantic tokens update every participating component without rewriting each feature.

Ship complete states

Focus, disabled, loading, error, and responsive behavior travel with the component contract.

Speak one language

Design, engineering, QA, and agents refer to the same component, variant, and state names.

Compose without coupling

Components own presentation. Product callers retain data, policy, navigation, and mutations.

01FoundationsTokens name the visual decisions.
02PrimitivesAccessible controls expose typed variants.
03CompositionsSmall parts form one reusable thought.
04PatternsComponents, state, and guidance solve a recurring job.
COMPONENT CONTRACT

See the component. Then inspect the contract.

Select a library item and a meaningful state. The stage renders shared primitives and representative compositions; the contract explains what belongs in the library, what remains with the product, and when the abstraction earns its place.

PRIMITIVE · ACTION

Button

Expresses action hierarchy while preserving keyboard, disabled, and pending behavior.

Open full catalog
Meaningful state
Density
LIVE PRODUCTION SPECIMENDefault · comfortable

Ready for human input.

PUBLIC API
tone, disabled, type, onClick, children
SEMANTIC TOKENS
Primary action, focus ring, control height, radius
COMPONENT OWNS
Visual hierarchy, focus treatment, disabled appearance, hit area.
PRODUCT OWNS
Permission, mutation, loading truth, confirmation, analytics.
USE WHEN
A person can initiate an action in the current context.
AVOID WHEN
Navigation to another page. Use a link with link semantics instead.
<Button tone="primary" disabled={saving}>
  {saving ? "Saving…" : "Save changes"}
</Button>
ONBOARDING PATH

Adopt the library without stopping product work.

Start with the pieces already repeated in real screens. Move from leaves to patterns, and keep product behavior outside the visual contract.

  1. 01
    Inventory real screens

    Find repeated actions, fields, status treatments, and panels. Capture every meaningful state before extracting anything.

  2. 02
    Map intent to tokens

    Replace raw values with semantic roles such as primary action, supporting text, panel, success, and danger.

  3. 03
    Replace from the leaves up

    Adopt primitives first, then compositions. Keep API calls, domain policy, permissions, and routing in the caller.

  4. 04
    Prove the contract

    Exercise keyboard behavior, loading and failure states, content pressure, mobile widths, and representative production consumers.

WHY THIS CHANGES DELIVERY

Every new screen starts from tested decisions.

The team spends review time on the product problem instead of rediscovering button hierarchy, focus behavior, error placement, spacing, and responsive rules. Improvements flow back to every consumer through a small, typed API.

Before the library
  • Visual rules are copied into features
  • States appear late during QA
  • Design and code use different names
  • Fixes stop at one screen
With the library
  • Intent selects a known component
  • States are part of the contract
  • Tokens connect design and code
  • Fixes improve every consumer
Tour every token, component, and product pattern.

The full catalog lets you swap semantic tokens and inspect the hierarchy. The installable Design System skill explains how to extend it safely.

Open component catalog Open Design System skill
05 / STATE MANAGEMENT

Put each kind of state where it can stay correct.

Use component state for transient interaction, the URL for shareable navigation, Context for stable subtree coordination, TanStack Query for server snapshots, and the service plus database for durable truth.

01ComponentOne interaction

Open menu, draft input, hover, unsaved step

useState / useReducer
02URLShareable navigation

Selected account, filters, tab, pagination

searchParams
03ContextOne React subtree

Theme, current workspace, compound workflow dispatch

context + reducer
04Server cacheRemote snapshots

Points, releases, messages, document metadata

TanStack Query
05Domain serviceDurable truth

Authorization, revisions, policy, canonical writes

API + Supabase
SCENARIO MATRIX

Six hard cases, traced across real product surfaces.

Select a scenario to see its owner, synchronization path, failure contract, pattern, antipattern, and implementation sketch.

Shared account balance

Points update everywhere

A reward earned on one page must update the top bar, account page, and open dialogs without copying the balance into three stores.

Relevant skill
LIVE USAGE · 4 MINUTE STORY · 20× PLAYBACK · 30 FPS
A shared balance changes across two surfaces
MayaNoah
Scroll into view to start
Acme Rewards740 pts
REWARDS
740

Available points

Server snapshot loaded · 740 points
SURFACESTop barRewards pageCheckout dialog
Canonical owner
TanStack Query cache
Synchronization
Optimistic mutation → API → canonical response
Failure protection
Cancel, snapshot, rollback, invalidate
PATTERN

Every surface reads the same ['account', id] query. The mutation patches that cache once and replaces the optimistic value with the server response.

ANTIPATTERN

Keeping a points useState in the top bar, another in the page, and a context copy. They drift as soon as one mutation fails or refetches.

onMutate: async (delta) => {
  await queryClient.cancelQueries({ queryKey: accountKey });
  const previous = queryClient.getQueryData(accountKey);
  queryClient.setQueryData(accountKey, account => ({
    ...account,
    points: account.points + delta,
  }));
  return { previous };
},
onError: (_error, _delta, context) =>
  queryClient.setQueryData(accountKey, context?.previous),
onSettled: () =>
  queryClient.invalidateQueries({ queryKey: accountKey })
INTERACTIVE FAILURE LAB

Trigger the bug. Then inspect the recovery.

These deterministic labs expose behavior that is usually invisible until production: optimistic rollback, out-of-order responses, and stale multi-window writes.

Acme workspace740 pts
REWARDS PAGE
Available points
740

The top bar and page are two observers of one server snapshot.

Both surfaces read the same cached account.

AUTHENTICATION UNIT

Trace the session before blaming the UI.

Authentication, API keys, authorization, and data policy are separate layers. Debug them in order.

01Browser clientPublishable key + cookie session
02Server verificationClaims or fresh user lookup
03Domain policyTenant and action authorization
04Supabase RLSDatabase defense in depth
LIKELY FAILURE
The refresh token was not persisted back to the shared cookie, or concurrent refreshes rotated the same token.
Inspect in this order
  1. Set-Cookie on refresh responses
  2. One SSR client per request
  3. Clock skew and token expiry
  4. Duplicate refresh calls across tabs

Use the SSR cookie adapter end to end, let one request refresh, then invalidate auth-aware queries when the session changes.

Publishable key

Safe to include in browser code. It identifies the application; a user token identifies the user. RLS must protect every exposed table.

Secret key

Server only. It bypasses RLS and must never be sent to the browser or used with untrusted user-controlled authorization.

Audit and upgrade an existing app

Move one state class at a time; preserve behavior while changing ownership.

  1. 01
    Inventory every value

    Name its source, readers, writers, lifetime, and recovery path.

  2. 02
    Remove duplicate truth

    Keep drafts local; replace copied server data with shared query keys.

  3. 03
    Harden writes

    Add expected revisions, idempotency keys, rollback, and canonical reconciliation.

  4. 04
    Trace auth end to end

    Verify cookie storage, server identity, domain authorization, and RLS separately.

  5. 05
    Test the failure order

    Delay, reject, duplicate, reconnect, open a second tab, and expire the session.

06 / EXTENSION

Extend contracts, not conditionals.

New capability enters through one stable seam. Existing layers remain closed to unrelated details.

New workflow stage

Extend the Zod enum and transition map; keep branching out of UI components.

New database

Implement ExampleRepository and select it once in the composition root.

New product surface

Reuse contracts and services, then give the surface its own composition and interaction model.

New component variant

Add a typed recipe or semantic token instead of scattering conditional class names.

07 / VERIFICATION

Evidence follows the architecture.

Test each responsibility at the narrowest useful layer. Select a card to see what it proves, what evidence to retain, and where the working example lives.

VERIFICATION LAYER

Domain

Domain policy tests
WHAT THIS PROVES

Prove business invariants directly against the service so policy stays correct without a browser, route handler, or database vendor.

EVIDENCE TO KEEP

Happy and rejected transitions, tenant isolation, deterministic scoring, revision increments, and stale-write rejection with stable error codes.

Definition of done

A typed contract, thin route, policy service, adapter-backed repository, explicit client state, failure UX, focused tests, reviewed screenshots, green CI, and a reviewable pull request.